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Read Only Memory launches its latest project, an Unofficial Oral History of Street Fighter II

A new book on the greatest fighting game of all time.
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Read Only Memory is publishing an adaptation of Polygon editor Matt Leon's extensive oral-history of one of the most iconic video games of all time, Street Fighter II:

"Like a Hurricane tells the story of the creation of one of the most important and beloved videogames of all time – Street Fighter II – and its subsequent impact on the industry, its creators, and the game-playing public that so warmly embraced it.

The culmination of several years of research by games writer Matt Leone, Like a Hurricane gathers together over 60 voices, spread across continents, disciplines and companies, speaking candidly on the vision, fearlessness, and bold ambition that made Street Fighter II a household name.

The book is an all-encompassing, first-hand account of the series' first era, beginning in 1987 with Street Fighter – a groundbreaking martial arts game that would establish the series' foundations – continuing on to the global smash hit Street Fighter II, its subsequent range of updates, as well as titles such as Street Fighter Alpha, Street Fighter EX, and the Street Fighter III sub-series.

Like a Hurricane is an extended and enhanced print adaptation of Matt Leone’s new series of in-depth oral histories, being published online throughout the year by Polygon. This physical version has been extended and enhanced for print, featuring over 50 specially commissioned illustrations, extra research content, and a foreword by the designer of the original Street Fighter II, Akira 'Nin-Nin' Nishitani.

A collaboration between Read-Only Memory and Polygon, Like a Hurricane will be a beautifully designed and exceptionally produced publication – constructed from multiple paper stocks, printed in a variety of special inks, and bound in a deep embossed cover, referencing the complex special moves that a generation of gamers have committed to memory forever."

The book will be released in March 2021 and has already met its funding goal on Kickstarter.


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